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Guide
2026-08-20 · 6 min read

Reading a Hero Rush Card: Level, Power and Range

The three numbers on every character card decide what it costs, what it beats and where it can fight from. Here is how they interact.

by @deck-lab

Guide
2026-08-12 · 4 min read

COUNTER Timing Explained: the Counter Phase and Counter Step

A practical breakdown of the two reactive windows in a Hero Rush turn, and which cards actually use them.

by @deck-lab

Deck Tech
2026-08-19 · 5 min read

Deck Tech: A Legal 50 From Two Starter Decks

SPACE plus TIME — how far can two copies of each starter get you? Surprisingly far, if you respect the movement package.

by @deck-lab

Set Review
2026-07-28 · 7 min read

BP01 The Avengers — Set Review: the Chase Cards That Matter

150 cards, four colors, thirty RUSH POINT designs. Which of the headline rares actually earn a slot in a 50?

by @deck-lab

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